Clip

Clip

Designing a plugin to help figma users copy and paste more.

Designing a plugin to help figma users copy and paste more.

My role

My role

Product designer

Product designer

UI/UX Desing

UI/UX Desing

Research

Research

Interviews

Interviews

Introduction

Introduction

Clip is an idea I had for a plugin on Figma, it is supposed to allow users, copy multiple elements and paste and their convenience. It will be able to hold these elements-text, rectangles, frames, etc- in a clip board, and allow users, access these elements whenever they want.

Clip is an idea I had for a plugin on Figma, it is supposed to allow users, copy multiple elements and paste and their convenience. It will be able to hold these elements-text, rectangles, frames, etc- in a clip board, and allow users, access these elements whenever they want.

Goals

Goals

The main goal of Clip is help figma users manage more elements during their workflow, helping reduce time on managing multiple elements within a single file.

The main goal of Clip is help figma users manage more elements during their workflow, helping reduce time on managing multiple elements within a single file.

Solution

Solution

The solution designed is a simple plugin that can be accessed on the figma, which would help users copy and paste multiple elements, be easy to use, and not obstruct the workflow of the figma user.

The solution designed is a simple plugin that can be accessed on the figma, which would help users copy and paste multiple elements, be easy to use, and not obstruct the workflow of the figma user.

I asked questions

I asked questions

As a designer myself, I could have gone in and just cooked up something in figma and delivered as the solution, but something I've learnt in my little time is that you almost are never designing for your self. So I asked question from other figma users, to see what they thought, and if it was something that was going to help in the workflow process. I developed a questioner and sent it out

As a designer myself, I could have gone in and just cooked up something in figma and delivered as the solution, but something I've learnt in my little time is that you almost are never designing for your self. So I asked question from other figma users, to see what they thought, and if it was something that was going to help in the workflow process. I developed a questioner and sent it out

So here is what I found:

So here is what I found:

Figma users expressed interest in a plugin that would improve their workflow

Figma users expressed interest in a plugin that would improve their workflow

3/5

3/5

Indicated that they would benefit from a plugin that helps manage multiple elements

Indicated that they would benefit from a plugin that helps manage multiple elements

60%

60%

Insights

Insights

From the research, I found that it would be beneficial to some people(fairly above the average number) to provide a tool that helps improve workflow efficiency, and this was the push I needed to go ahead.

From the research, I found that it would be beneficial to some people(fairly above the average number) to provide a tool that helps improve workflow efficiency, and this was the push I needed to go ahead.

Ideating the experience with wireframes(on paper)

Ideating the experience with wireframes(on paper)

I found out that I actually like to sketch my wireframes during the ideation of Clip, it really helped me iterate on ideas quickly, and also imagine how different things would look, without having to waste time on colors or anything.
Here are some sketches(dont mind the writing).

I found out that I actually like to sketch my wireframes during the ideation of Clip, it really helped me iterate on ideas quickly, and also imagine how different things would look, without having to waste time on colors or anything.
Here are some sketches(dont mind the writing).

Adding more detail

Adding more detail

The wireframing done on paper helped me identify the features that would be included in the coming designs, and iterations.

The wireframing done on paper helped me identify the features that would be included in the coming designs, and iterations.

1

Getting started

Getting started

I chose to include a getting started screen to help new users start using the plugin easier

I chose to include a getting started screen to help new users start using the plugin easier

2

Empty states

Empty states

Empty states are really important, because they inform users of what is happening on the interface, and triggers them to do something

Empty states are really important, because they inform users of what is happening on the interface, and triggers them to do something

3

Expand and collapse

Expand and collapse

This is a feature that allows the user to collapse the plugin and expand it and their convenience, providing space when they need, and access to the elements

This is a feature that allows the user to collapse the plugin and expand it and their convenience, providing space when they need, and access to the elements

4

Target

Target

The target button is made to find elements anywhere on the figma file.

The target button is made to find elements anywhere on the figma file.

4

Delete

Delete

After some thinking through the process, and also looking at some clipboards, it was a good idea to add a delete button.

After some thinking through the process, and also looking at some clipboards, it was a good idea to add a delete button.

Things I learned

Things I learned

There are always things you figure out along the way, and i figured out some.

There are always things you figure out along the way, and i figured out some.

  1. Always try to communicate your ideas with other people, you can find some depth just talking about it.

  2. During the initial stages, when you are sketching, or wireframing, anything goes, it is the best time visualize whatever you think of quickly. I find my self sketching a lot more now, and I can change things quickly as I go.

  1. Always try to communicate your ideas with other people, you can find some depth just talking about it.

  2. During the initial stages, when you are sketching, or wireframing, anything goes, it is the best time visualize whatever you think of quickly. I find my self sketching a lot more now, and I can change things quickly as I go.

It's wrap

It's wrap

Clip was a fun design experience, it's still very much open to iteration and further development, I'm currently unable to do frontend development of the plugin, so it is still in it's initial phases. I believe that is going to be another fun experience, bringing it to life and publishing for more users.

Clip was a fun design experience, it's still very much open to iteration and further development, I'm currently unable to do frontend development of the plugin, so it is still in it's initial phases. I believe that is going to be another fun experience, bringing it to life and publishing for more users.